NightSky, crafted by game designer Nifflas (aka Nicklas), is out now for iPhone and iPad. Described by the Guardian as ” an unusually atmospheric and beautiful set of physics puzzles,” the side-scroller game features a unique soundtrack by our own Chris Schlarb.
Here’s what Chris says about the process of designing a video game soundtrack: “Eventually, Nicklas and I developed a simple music engine that would allow for each game world to contain 4-5 minutes worth of music, consisting of 3-5 short pieces that could be played back in a random order….As Nicklas would create new worlds and puzzles, I would play the early beta versions and write music that reacted to the different environments. I felt that the most important compliment I could provide was to help establish a sense of place.”
Most video games either feature licensed music (ala Grand Theft Auto), or generally skew electronic. Not NightSky. Chris developed an ambient avant-garde jazz soundtrack that is remarkable to listen to while playing. IGN said that the “the fantastic ambient/jazz/electronic soundtrack is good enough to enjoy outside the game.” See more gracious press quotes on Chris’ page here.
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